As a pilot- or co-pilot, I am responsible for navigation, the flight plan with the correct altitude and the aviation up to the approach and landing. The dates of the waypoints are available in the flight plan. Through regular training with the flight simulator, I am constantly improving my flight maneuvers and the requirements.
My fascination with this interesting virtual flight simulator began in the 90s with Windows 98 and Flight Simulator X. At that time, only the cockpit was reasonably designed, the surroundings of the aircraft could only be guessed at, the performance of the CPUs and graphics cards was still limited at that time and was constantly optimized by the manufacturers and adapted to the game requirements. Long flights quickly pushed Windows versions 98, 2000 or XP to their limits. Especially during gliding events (which still existed back then), the computer gave up the ghost shortly before the final approach due to overheating. Fortunately, today there are water-cooled components that optimally dissipate the heat from the CPU and GPU.